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Scythe (Strategie Brettspiel mit Mechs in den 1920ern)

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    Scythe (Strategie Brettspiel mit Mechs in den 1920ern)

    Hunter & Cron - Brettspiele
    Scythe - Brettspiel - Review



    Veröffentlicht am 20.01.2017
    Wir rezensieren einen der ganz großen Kracher des letzten Jahres.
    Wir haben uns bewusst ein bisschen Zeit gelassen, um das Spiel auch im Vergleich zu den anderen großen Spielen richtig auf uns wirken zu lassen.
    ▶Anleitung und Spielregel ab Minute 2:00
    ▶Fazit ab Minute 28:48
    ...
    SCYTHE
    von Jamey Stegmaier
    Stonemaier Games / Morning (2016)

    Altersempfehlung: ab 14 Jahren
    Spieleranzahl: 1-5 Spieler
    Spielzeit: 90-115 Min.
    Preis: ca. 70,- €
    ...
    HUNTER 9,6/10
    + Episches Strategiespiel mit innovativen Mechanismen
    + Tolle asymmetrische Fraktionen, sehr hohe Varianz durch geteilte Tableaus
    + Fantastische Grafik und Material
    + Originelles Setting
    + Hoher taktischer Tiefgang, wenig Glück
    - Nicht besonders Einsteigerfreundlich
    - Nicht perfekt balanciert

    CRON tba/10

    WIE DER VERLAG DAS SPIEL BESCHREIBT
    It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow.
    The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs,
    has closed its doors, drawing the attention of several nearby countries.

    Scythe is a Worker Placement/Economic Engine board game set in an alternate-history 1920s period.
    It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
    In Scythe, each player represents a character from one of five factions of Eastern Europa
    who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory.
    Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

    Each player begins the game with different resources (power, coins, combat acumen, and popularity),
    a different starting location, and a hidden goal.
    Starting positions are specially calibrated to contribute to each faction’s uniqueness
    and the asymmetrical nature of the game (each faction always starts in the same place).

    Scythe gives players almost complete control over their fate.
    Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards
    that players will draw as they interact with the citizens of newly explored lands.
    Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection.
    Combat is also driven by choices, not luck or randomness.

    Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving
    at a brisk pace and reduce downtime between turns.
    While there is plenty of direct conflict for players who seek it, there is no player elimination.

    Every part of Scythe has an aspect of engine-building to it.
    Players can upgrade actions to become more efficient, build structures that improve their position on the map,
    enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading,
    and expand their borders to reap greater types and quantities of resources.
    These engine-building aspects create a sense of momentum and progress throughout the game.
    The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn
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