Neuer Blogbeitrag:
Manifest Zone: Dragonmarks
Im Artikel steht freilich noch einiges mehr, einfach dem Link folgen
Manifest Zone: Dragonmarks
Manifest Zone: Dragonmarks
The latest episode of the Manifest Zone podcast deals with Dragonmarks and the Dragonmarked Houses.
I want to follow up with a quick overview of the topics discussed and provide an opportunity
to deal with questions you may have after listening to the episode.
I don’t want to retread too much old material, so if you know nothing about the marks, you may want to check out
these previous posts on The Dragonmarked Houses and Aberrant Marks.
The latest episode of the Manifest Zone podcast deals with Dragonmarks and the Dragonmarked Houses.
I want to follow up with a quick overview of the topics discussed and provide an opportunity
to deal with questions you may have after listening to the episode.
I don’t want to retread too much old material, so if you know nothing about the marks, you may want to check out
these previous posts on The Dragonmarked Houses and Aberrant Marks.
Per the original 3.5 rules, a dragonmark provides a few concrete mechanical benefits.
- It allows use of a specific spell like ability (chosen from a short list) a number of times per day.
- It provides a bonus to a specific skill (so the Mark of Detection provides a +2 to Spot checks, the Mark of Making provides a +2 to Craft checks, etc).
- It allows the bearer to use dragonshard focus items tied to their mark. From an economic perspective this is the most important aspect.
The fact that a gnome with the Least Mark of Scribing can use whispering wind once per day is a cool party trick.
The fact that he can operate a speaking stone is what gives the houses their power.
The next important thing to understand is that Eberron treats magic as a science.
Which means that you can’t just create something just because you want to, any more that we can create a teleporter today.
The fact that it takes a Lyrandar heir to pilot an airship isn’t some sort of scheme on the part of Lyrandar; it’s simply that no one’s been able
to mass produce a wheel that unmarked people can use.
Which means that you can’t just create something just because you want to, any more that we can create a teleporter today.
The fact that it takes a Lyrandar heir to pilot an airship isn’t some sort of scheme on the part of Lyrandar; it’s simply that no one’s been able
to mass produce a wheel that unmarked people can use.
So: Each dragonmarked house has a monopoly on a particular magical service because they are the only force that can provide that service.
If you want to get a message across the continent in an hour, House Sivis is your only option.
In addition to these core services, each house maintains the guilds that dominate the mundane aspects of their specialty.
These guilds are a source of training and resources, and most businesses in this field will be licensed by the guild so they can get access to these things.
A licensed business shares profits with the guild and must also meet the standards set by the guild.
If you’re a tavern licensed by Ghallanda, you have to abide by their standards on sanitation and pricing.
As a result, a license – represented by the house seal on a sign – has real value to potential customers as an assurance of the quality of the service.
So licensing isn’t just a power play by the houses; the common people trustthe quality of guild services,
and an unlicensed business will have to earn the trust of its potential clients.
All of which is to say that the houses have real, concrete power in the world.
Their heirs can provide services no one else can, and they are the cornerstones of Khorvaire’s economy.
If you want to get a message across the continent in an hour, House Sivis is your only option.
In addition to these core services, each house maintains the guilds that dominate the mundane aspects of their specialty.
These guilds are a source of training and resources, and most businesses in this field will be licensed by the guild so they can get access to these things.
A licensed business shares profits with the guild and must also meet the standards set by the guild.
If you’re a tavern licensed by Ghallanda, you have to abide by their standards on sanitation and pricing.
As a result, a license – represented by the house seal on a sign – has real value to potential customers as an assurance of the quality of the service.
So licensing isn’t just a power play by the houses; the common people trustthe quality of guild services,
and an unlicensed business will have to earn the trust of its potential clients.
All of which is to say that the houses have real, concrete power in the world.
Their heirs can provide services no one else can, and they are the cornerstones of Khorvaire’s economy.
Kommentar