Ist ja ein Thema, was sich immer wieder mal auftut, ob nun Fantasy oder SciFi Setting,
bisserl Bürokratie und Staat (und damit Law and Order) hat man ja immer.
Keith Baker hatte da mal ein Buch (Crime & Punishment: The Player's Sourcebook of the Law; ISBN 1589780396) zu geschrieben, welches ich leider nicht besitze,
persönlich orientiere ich mich an der realen Welt, gibt ja (Un)Rechtssysteme genug,
schwierig wird es dann halt, das Ganze auf ein Fantasy Setting zu übertragen und dortige Gegebenheiten angemessen zu berücksichtigen.
Nerdarchy
Acting Within Law and Social Constraints in Fantasy Campaign Setting| D&D Player Tip
bisserl Bürokratie und Staat (und damit Law and Order) hat man ja immer.
Keith Baker hatte da mal ein Buch (Crime & Punishment: The Player's Sourcebook of the Law; ISBN 1589780396) zu geschrieben, welches ich leider nicht besitze,
persönlich orientiere ich mich an der realen Welt, gibt ja (Un)Rechtssysteme genug,
schwierig wird es dann halt, das Ganze auf ein Fantasy Setting zu übertragen und dortige Gegebenheiten angemessen zu berücksichtigen.
Nerdarchy
Acting Within Law and Social Constraints in Fantasy Campaign Setting| D&D Player Tip
Veröffentlicht am 25.12.2015
Tabletop RPGs aren't MMOs with no consequences for the actions taken in the game.
So in this player's tip video we explore how player characters should interact with the world around them.
Fantasy settings may have more of a wild wild west feel to them but there will be the rule of law to some degree or another.
Now players can act out and do what they want, but it's the DMs job to have consequences happen for those actions.
The Dungeon Master might want to allude this before the players commit to these kinds of actions.
Tabletop RPGs aren't MMOs with no consequences for the actions taken in the game.
So in this player's tip video we explore how player characters should interact with the world around them.
Fantasy settings may have more of a wild wild west feel to them but there will be the rule of law to some degree or another.
Now players can act out and do what they want, but it's the DMs job to have consequences happen for those actions.
The Dungeon Master might want to allude this before the players commit to these kinds of actions.
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