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DM Support Group by Dungeons & Dragons (5e)

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    [Talk] DM Support Group by Dungeons & Dragons (5e)

    Die Selbsthilferunde für Spielleiter von D&D 5E:

    Dungeons & Dragons
    DM Support Group: Ep01



    Veröffentlicht am 09.02.2015
    Dungeons & Dragons players have each other, but who do Dungeon Masters turn to when they need a little support?
    Cue, the Dungeon Masters Support Group where DMs find the innovation, inspiration, and flexibility they need to get their games back under control.

    In this first episode, faster than you can say, “Holy Space Stations!” the Dungeon Masters support group helps Rick explore attunements,
    betting on owl bear fights, and spreading your prowess all over town.

    The Dungeon Masters Guide: it comes from in here.

    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

    #2
    Dungeons & Dragons
    DM Support Group: Ep02



    Veröffentlicht am 16.02.2015
    Truly mastering your dungeon can be a tough job.
    In this series of three mini-movies, a group of overwhelmed Dungeon Masters join a Dungeon Masters Support Group
    and take the initiative to overcome the pitfalls blocking them from taking their games to the next level.

    In the second episode, Hector faces a relapse when his fellow DMs realize his snake phase sounds strikingly similar to his crocodile phase.
    Meanwhile, Rick finds a spark of confidence in the new Dungeon Masters Guide.

    The Dungeon Masters Guide: it comes from in here.

    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
    Georg Christoph Lichtenberg (1742 - 1799)

    Was nützt es, wenn wir mehrere Sprachen sprechen,
    solange wir nicht die Geduld aufbringen,
    einander zuzuhören...

    Art van Rheyn

    Comment


      #3
      Dungeons & Dragons
      DM Support Group: Ep03



      Veröffentlicht am 23.02.2015
      Ah, the good old days when life behind the screen filled a Dungeon Master with inspiration, creativity and maybe a bit too much sugar.
      Sometimes, being a DM can seem like one thing too many when you’re juggling your career and family (and a slower metabolism.)

      In the third episode, the Dungeon Master Support Group is determined to show Mercy the tools she needs to run an amazing campaign
      between Krav Maga and IPOs are literally at her fingertips. Also, Hector explores roleplaying without snakes.

      The Dungeon Masters Guide: it comes from in here.

      "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
      Georg Christoph Lichtenberg (1742 - 1799)

      Was nützt es, wenn wir mehrere Sprachen sprechen,
      solange wir nicht die Geduld aufbringen,
      einander zuzuhören...

      Art van Rheyn

      Comment


        #4
        [Talk] D&D 5e Dungeon Master's Roundtable
        "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
        Georg Christoph Lichtenberg (1742 - 1799)

        Was nützt es, wenn wir mehrere Sprachen sprechen,
        solange wir nicht die Geduld aufbringen,
        einander zuzuhören...

        Art van Rheyn

        Comment


          #5
          Master the Game
          Dungeons and Dragons Campaigns / My 7 Step Prep Process To D&D Campaigns



          Dungeons and Dragons Campaigns / My 7 Step Prep Process To D&D Campaigns
          The first module I ever tried to run was Hoard Of The Dragon Queen back when it first came out.
          I had no idea that it was going to be so difficult for the players
          and how much extra work I would need to do even though I was using a Dungeons and Dragons module.

          Since then I have run and played in a few to say the least.
          Every time I run a module it is a new learning experience and I am always improving.

          Todays video I share with you my 7 steps to prepping a module.
          Tip 1 Record Session For Notes OR Take Great Notes
          Tip 2 Read Ahead In The Module
          Tip 3 Take Notes/Prep Descriptions
          Tip 4 Prep Area Maps
          Tip 5 Incorporate Important Information Into Session Notes
          Tip 6 Prep NPC, Monster, & Treasure Stats
          Tip 7 Prep Maps, & Minis
          BONUS Some Things Wizards of the Coast could do better with published campaigns.
          "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
          Georg Christoph Lichtenberg (1742 - 1799)

          Was nützt es, wenn wir mehrere Sprachen sprechen,
          solange wir nicht die Geduld aufbringen,
          einander zuzuhören...

          Art van Rheyn

          Comment


            #6
            Tabletop Terrors
            How to Get More Out of Published D&D/RPG Material (Tips for Modules and Beyond)



            Whether you're playing Dungeons & Dragons or another tabletop roleplaying game,
            running modules or using other published works for inspiration can be a daunting task.

            How should you run a module? How do you prepare a D&D game from someone else's ideas?
            Whether you're running published adventures, or gaining inspiration from other media sources,
            we're going to give you some solid tips on how to get the absolute most out of published RPG material from any source or system.

            00:00 - Intro
            00:29 - James Gives You His Trick to Use the "Decisions" in Modules for YOUR game
            2:28 - Jeff doesn't usually run modules... but he explains how to use them to build your own stuff
            6:51 - Tim explains not just HOW you should use modules... but WHEN to use them
            9:52 - Leave a comment! What is your go-to source that inspires YOUR games?
            10:00 - TabTerian Toast! Grab a drink!
            10:14 - Jeff's end card! You have permission to do THIS.
            "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
            Georg Christoph Lichtenberg (1742 - 1799)

            Was nützt es, wenn wir mehrere Sprachen sprechen,
            solange wir nicht die Geduld aufbringen,
            einander zuzuhören...

            Art van Rheyn

            Comment


              #7
              Matthew Colville
              "No." Running The Game #94



              Sometimes No is the best answer.
              "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
              Georg Christoph Lichtenberg (1742 - 1799)

              Was nützt es, wenn wir mehrere Sprachen sprechen,
              solange wir nicht die Geduld aufbringen,
              einander zuzuhören...

              Art van Rheyn

              Comment


                #8
                D&D Beyond
                How to Start Being a Dungeon Master - D&D Beyond



                Todd Kenreck & Lauren Urban bring you advice, tips and suggestions on how to get started being a Dungeon Master.
                Dungeon Master Advice - D&D Beyond



                Todd Kenreck & Lauren Urban answer questions about being a Dungeon Master and give their advice to new Dungeon Masters starting out.
                How to be a DM - Trick Jarrett on Worldbuilding



                Trick Jarrett is the Sr. Content Strategist at Wizards of the Coast, working on project for all of their brands.
                He is a lifelong Magic player and D&D DM (and sometimes a player.) Trick is being told he needs to write more...
                he has two dogs (Elwood & Ozzie), he is a big soccer fan, and he can recite the alphabet backwards faster than you.
                "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                Georg Christoph Lichtenberg (1742 - 1799)

                Was nützt es, wenn wir mehrere Sprachen sprechen,
                solange wir nicht die Geduld aufbringen,
                einander zuzuhören...

                Art van Rheyn

                Comment


                  #9
                  World Anvil Worldbuilding
                  5 tips for creating compelling characters! For DnD players, GMs & authors!



                  Whether it’s for a novel, short story or a Dungeons and Dragons campaign, creating compelling heroes is a must!
                  Here are my 5 tips for how to create interesting characters for DnD and stories, who'll be compelling and engaging to play, read and write!
                  "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                  Georg Christoph Lichtenberg (1742 - 1799)

                  Was nützt es, wenn wir mehrere Sprachen sprechen,
                  solange wir nicht die Geduld aufbringen,
                  einander zuzuhören...

                  Art van Rheyn

                  Comment


                    #10
                    D&D Beyond
                    The Importance of Freedom in Dungeons and Dragons - D&D Beyond



                    Todd Kenreck & Lauren Urban answer questions about becoming a Dungeon Master and give their advice on embracing the chaos of improvisation.
                    "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                    Georg Christoph Lichtenberg (1742 - 1799)

                    Was nützt es, wenn wir mehrere Sprachen sprechen,
                    solange wir nicht die Geduld aufbringen,
                    einander zuzuhören...

                    Art van Rheyn

                    Comment


                      #11
                      Dungeons & Dragons
                      How to be a DM - Eugenio Vargas on Using "Yes, And" In Your Games



                      Eugenio Vargas (aka DM Jazzy Hands) is the dungeon master for the actual play podcast The Last Refuge (dndlastrefuge.com).
                      In addition to The Last Refuge, Eugenio is on the Creative Council for the Variant Roles Twitch channel
                      and has streamed games on Variant Roles, The Greyhawk Channel, and Encounter Roleplay.
                      Outside of actual play content, he has two adventures available on the DMs Guild,
                      has spoken on panels at GaymerX East and PAX East, and has been interviewed on Tabletop Voices with James Introcaso.
                      Outside of gaming, he is an actor and a musical director, performing and conducting orchestras around the country.
                      "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                      Georg Christoph Lichtenberg (1742 - 1799)

                      Was nützt es, wenn wir mehrere Sprachen sprechen,
                      solange wir nicht die Geduld aufbringen,
                      einander zuzuhören...

                      Art van Rheyn

                      Comment


                        #12
                        Matthew Colville
                        Running D&D: Engaging Your Players



                        Make your world more engaging and chase your players up a tree!
                        "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                        Georg Christoph Lichtenberg (1742 - 1799)

                        Was nützt es, wenn wir mehrere Sprachen sprechen,
                        solange wir nicht die Geduld aufbringen,
                        einander zuzuhören...

                        Art van Rheyn

                        Comment


                          #13
                          Master the Game
                          The DM Is Not A Storyteller



                          The DM Is Not A Storyteller
                          Dungeon Masters on message forums for years have been upset over their BBEG being taken out by players prematurely.
                          They were hoping the BBEG would be around for a long time only for them to be taken out in the first encounter the PCs face them.
                          Is this because many DMs feel they are storytellers and this is ruining their story?

                          Welcome to Master the Game with Juce where we discuss various topics that are related to Tabletop RPGs.
                          We are best known for our videos about optimizing from character creation to encounters.
                          We have a strong focus on both players and game masters alike.
                          "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                          Georg Christoph Lichtenberg (1742 - 1799)

                          Was nützt es, wenn wir mehrere Sprachen sprechen,
                          solange wir nicht die Geduld aufbringen,
                          einander zuzuhören...

                          Art van Rheyn

                          Comment


                            #14
                            Master the Game
                            Is DM Or Player Experience Important At The Table?



                            Is DM Or Player Experience Important At The Table?

                            In every message forum or post online where people are debating or discussing tabletop RPGs
                            someone will mention how long they have been playing tabletop RPGs like it makes them an expert.
                            Does this make them more knowledgeable or better? Does this make them better suited to answer these questions?

                            Welcome to Master the Game with Juce where we discuss various topics that are related to Tabletop RPGs.
                            We are best known for our videos about optimizing from character creation to encounters.
                            We have a strong focus on both players and game masters alike.
                            "Ich kann freilich nicht sagen, ob es besser wird, wenn es anders wird, aber soviel kann ich sagen: Es muß anders werden, wenn es gut werden soll."
                            Georg Christoph Lichtenberg (1742 - 1799)

                            Was nützt es, wenn wir mehrere Sprachen sprechen,
                            solange wir nicht die Geduld aufbringen,
                            einander zuzuhören...

                            Art van Rheyn

                            Comment

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